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Houdini fx 18
Houdini fx 18








Other features already been backported include the new SessionSync feature in the Houdini Engine for Unity plugin, which live links the Unity game engine to a Houdini Engine session running in Houdini itself. In demos, it looks reminiscent of Wrap, R3DS’s popular standalone topology transfer tool, enabling users to transfer clean, all-quad topology from a stock base model to a 3D character scan. Some of those features pop up again in the teaser video above, notably Topo Transfer, a new system for deforming a source mesh organically to match the dimensions of of a target mesh. SideFX usually releases a major update to Houdini every six to nine months, so in a normal year, Houdini 18.5 would already have shipped by now.Īs a stopgap, the firm actually ‘backported’ some of the features in development to the latest builds of Houdini 18.0: the first time we can recall it having done so. New Topo Transfer tool already backported to Houdini 18.0 We’ve updated it with more details from the Houdini 18.5 launch event. It also marks the debut of KineFX: an intriguing new procedural character rigging and motion editing system, intended to form the basis of a complete character animation toolset within Houdini.Įditor’s note: this story was originally posted on 2 October 2020, and covered the original teaser video.

houdini fx 18

The release adds new features across the board, including new cloth and fluid simulation tools, plus updates to the Solaris shot layout and look dev toolset, Karma renderer, and game development plugins.

houdini fx 18

SideFX has released Houdini 18.5, the latest major update to the procedural 3D software. The release is now shipping, adding KineFX, an promising procedural character rigging and motion editing system, plus updates to most of Houdini’s other key toolsets. SideFX’s original teaser video for Houdini 18.5.










Houdini fx 18